That said you'll easily get 1440p / ultra / 60fps, even without DLSS I would think. If you do turn on DLSS should be pulling over 100fps on Ultra. #10. JinxTheWorld Jan 24, 2022 @ 5:55am. The game was made to run on the slow PS4 HDD. You'll be fine. God of War ’s endgame is a stark contrast to the tightly linked storytelling, world building and gameplay mechanics of the main game and the side quests available during that play-time. Once the credits roll on the main story, though, this tight-knit trinity takes a back seat to more traditionally gamified endgame affair. I’ve got a LG c9 oled and the disc version of god of war and I’m absolutely blown away by how gorgeous it looks at 4k 60fps on the PlayStation 5. The only problem is that even with the system set to not automatically download or install updates it still does it anyway. Once it updates, the game runs at 1080p in 60fps mode. 25 votes, 47 comments. true. In the ps2 days single core clock rate mattered a lot more. This is why many older games won't run as well on modern "faster" hardware, because the hardware is often literally slower and the software isn't designed to take advantage of its added efficiency, such as using multiple cores or threads. Shadow of War has to be one of those games that MOST needs 60fps, the battle get soo chaotic, so many enemies going at you on sieges, such a mess in close spaces, it has to be the very first game on console where I see such a decrease in my gameplay performance due to 30fps, they are solid, but I just cant react in time to the enemies counters God of War shipped with an unlocked frame rate, which developer Santa Monica Studio later changed in a patch to smooth out inconsistent performance on the PS4. Now there’s no need for that The regular PS4 can’t upscale to 4K at all for games. The PS4 Pro is better at it because it actually does it, which is a very odd way of saying that. Same for the PS3. With very few exceptions, all games ran at 720p (a lot of the 2D games ran at 1080p). The PS3 doesn’t have an internal scaling mechanism to upscale games for the screen. Although we were able to run the game at 60fps without the need for DLSS’s assistance, at 120fps the feature became a lifesaver. Even though I finished God Of War on PS4 Pro and again on PS5 fh3U.